Bouffie Blob
A cozy eat-and-grow game for phones. You roll a fluffy blob around a bakery counter, snack on treats to grow, hide from bigger blobs, and work your way up from crumb-sized to counter champion.
Play the prototypeEat or be eaten, but make it cozy
Eat-and-grow games are simple to learn: eat anything smaller than you, and stay away from anything bigger. Most of them look like flat shapes on a grid. I wanted the same tension in a world that feels soft, warm, and a little silly, where the characters look like you could pick them up.
I also wanted the growth to feel dramatic. You start at 2 centimeters, when a cookie is a wall you bounce off. By the end you are big enough to swallow a tiered cake.
One board, a full round of play
Growth you can see
Sugar crystals, sprinkles, berries, macarons, cookies, cakes, and bread are drawn to scale. Anything bigger than you is an obstacle until you outgrow it, and the camera pulls back as you grow.
Rivals with personalities
Computer blobs play the same game you do. Some are greedy snackers, some hunt, some panic and hide. Bigger blobs get bolder in color, so the threats stand out.
Places to hide
Tea towels on the counter are safe spots. Tuck under one while you are small and bigger blobs lose track of you.
Dash and power-ups
A dash for quick escapes, a sugar-rush lollipop, a bubble shield, and a rare golden mini cake worth extra growth.
A round you can win
Reach one meter to become Counter Champion. If you get gobbled, you respawn with a short shield and try again.
Settings for everyone
Cozy, Classic, and Feisty difficulty, and a choice of how many computer blobs share the counter. It plays with a finger on a phone, or with a mouse or keyboard on a computer.
What it looks like on the phone
These screenshots come from the playable prototype at phone width. Swipe to see them all.




What shaped the look and the play
Vibe coded in conversation with Claude
I directed the concept, the art style, the scale, and the rules, reviewed the sketches, and played the builds on my phone. Claude wrote the code. I made the product calls: what the blobs eat, how hiding works, how hard the rivals play, and when a round is won.
Playtesting found two real problems. Bigger blobs could still eat me while I was hidden, and a round could end with nothing left that I was big enough to eat. Both were fixed: hiding now keeps you safe, snacks refill nearby, and there is always a smaller rival to chase.
A playable first board
The Bakery Counter is playable with computer rivals. Scores and settings save on the device.
- A start screen for choosing your blob’s coat and color
- Room codes so a few friends can play together
- More boards, already sketched: deep space, a tide pool, a greenhouse, a game day table, and a snow globe
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