Marble Park
A 3D marble racing game for phones and computers. You roll a glass marble through a miniature candy amusement park and race the clock, computer rivals, or friends.
Play the prototypeA classic marble race in an original world
Marble-rolling arcade games are easy to learn and hard to master: steer a marble down tilted courses, dodge hazards, and beat the clock. I wanted that feel on a phone, with an original theme, original courses, and a reason to play with friends.
The theme brings together two things I love, amusement parks and roller coasters, in bright candy colors.
Eight courses through one park
Courses that unlock in order
It starts on Sugar Midway, a teaching course with gumdrop bumpers, a syrup spill, a bowl, and a cookie jump. Finishing a course unlocks the next: Bumper Boulevard, Skate Park, Splash Lagoon, Big Top, Cloud Bounce, Sunny Beach, and Boardwalk Pier.
Play with friends
Two to eight players join from their own phones or computers with a four-letter room code. Race one course, or tour the whole park with points adding up.
Practice anytime
Three computer rivals stand in for real players, so the game is always ready to play solo.
Eight marbles
Swirled glass marbles in eight colorways, from Sky Swirl to Peppermint.
Three cameras
A chase view, an angled overhead view, and a dynamic view that rises for bowls, jumps, and crowds.
Something to chase on every course
Candy coins, power-ups like Candy Comet, Magnet, Bumper Shield, and Surfboard, shortcut switches, and tricks you spin by steering in the air.
What it looks like on the phone
These screenshots come from the playable prototype at phone width. Swipe to see them all.



What shaped the game
Vibe coded in conversation with Claude
I directed the concept, the theme, the courses, and the way the game should feel, and tested the builds myself. Claude wrote the code, including the 3D courses, the computer rivals, and the online room codes.
A playable prototype
Eight courses, practice races, and online rooms are built in, and it runs in a phone or computer browser.
- More playtesting with friends to tune each course
- Polish for an eventual Apple App Store and Google Play release
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